How BAFTA-winning Dispatch was made using Unreal Engine Unreal Engine helped the superhero game's indie developer create and iterate faster. Creative Bloq · Apr 20
"What if the gameplay was fun? This blew our f***ing minds": Dispatch devs had a revelation after years of tired Telltale mechanics "We're so used to, so conditioned to gameplay being the thing you had to do to check the box" GamesRadar · Apr 3
Dispatch's character and concept artist was picked up on ArtStation 'as a last resort', a temporary solution 'to get us through the pitch phase', before defining the entire game's artstyle Emergency call. PC Gamer · Mar 12
BAFTA Games Awards: Clair Obscur leads the pack with 12 nominations Clair Obscur, Dispatch and Ghost of Yotei are among the big hitters in this year’s upcoming awards ceremony Evening Standard · Mar 12
The Dispatch leads had "a mix of arrogance and stupidity" as they faced down publishers telling them single-player narrative games were "niche, or worse, dead" "Just because we can make an open-world action RPG, doesn't mean we should" GamesRadar · Mar 11
Dispatch doesn't let you derail conversations with blank, vacant stares because 'less than 1%' of players ever chose to stay silent in Telltale games Unfortunately, weaponized awkwardness still takes up development resources. PC Gamer · Mar 11
Dispatch is lying to you about RNG for your own good, just like XCOM: "Those guys are pretty smart, so we thought we'd do the same" Adhoc "landed on anything that had over a 76% success chance would automatically succeed" GamesRadar · Mar 11
'We are definitely not doing QTEs', said Dispatch's creative director before doing QTEs: 'We just needed it to not suck' What came first? The dispatching minigame or the Z-Team? PC Gamer · Mar 11
Dispatch directors chose their animators because they'd made a 'really cool apple juice commercial' "We could kind of squint and start to see Dispatch for the first time." PC Gamer · Mar 11
Just like XCOM, superhero comedy Dispatch cheats random percentages of success in the player's favor: 'anything that had over a 76% success chance would automatically succeed' "If coincidences are just coincidences, why do they feel so contrived?" PC Gamer · Mar 11
Making Dispatch was motivated by 'a mix of arrogance and stupidity,' its creative directors say Developing Dispatch meant ignoring investors and publishers who insisted it was doomed. PC Gamer · Mar 10
"We were feeling like it was stale": Dispatch is styled like "a premium animated television show" because devs didn’t want players to reject it like Telltale’s Walking Dead "We'd say, 'hey, you might really like this Walking Dead game or this Wolf Among Us game we're making,' and they would check it out and go 'Ah, it kind of looks like a video game'." GamesRadar · Jan 29
Dispatch: how a game about a superhero workplace comedy became 2026's first must-play sleeper hit Aaron Paul, ominous cat mascots and a team of misfit superheroes all combine to make this a must-play Evening Standard · Jan 22
Dispatch leads say the Clair Obscur: Expedition 33 team's shout-out at the Golden Joysticks "means so much," and "I've never had a game make me cry so quickly before" It's always nice when everyone gets along GamesRadar · Nov 27, 2025
GamesRadar · Nov 14, 2025 Ubisoft turned a new Splinter Cell game into the failed live-service shooter xDefiant in an effort to chase live service hits and Call of Duty, former devs say "You realize that all of the things you care about, they don't anymore"
PC Gamer · Oct 7, 2025 Telltale-esque superhero management sim Dispatch was originally going to be a live-action TV show before it became a videogame, but then 'a thing called Covid hit' That didn't stop The Bear and Barry from inspiring the script, though.